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TDM #4

TEST DRIVE #4
The day begins as any other, you’re going about your day, living your life, when, without warning, you feel the world around you shift on its axis. You feel a great tear, welling from the depths of your soul as you are ripped from all you have known. If you’re lucky, you arrive in the wilderness of an unfamiliar world, where the language is foreign and the people are hostile. To make your escape, you must learn some language, flee, and occasionally fight, all to find your way off the floating isles you find yourself on and to the great ocean below, where rebel forces will welcome you.
If you’re unlucky, you materialize within a room full of armed guards and are quickly subdued with charged nets, stripped of your belongings, fitted with strange devices that suppress your powers and pressed into servitude. Your days are unimaginable pain and toil.
Fortunately, even in this world, there is still hope. For the denizens of this world have not given up. And it is for that dream of salvation that the Crimson Corsairs raise their flags and sail - for liberation. Perhaps you are one who has lived their entire life under the oppressive yoke of the Empire. Perhaps you have seen first hand your family and friends cut down by nobles hunting men for sport, or perhaps you have run afoul with the church and barely escaped with your life. No matter your origin, the Corsairs sail for you, for your freedom, for your life. And today, a taste of freedom will be won for all.

ARRIVAL/LIBERATION
The oil that greases the Imperial War Machine is slaves - aboard every airship are cooks, manservants, physicians, and a whole host of other labor provided exclusively by “servants”. In the last battle, the Corsairs managed to sink seven ships, two in Hesaeth province as they abandoned and collapsed the mine and five in the fight against the Imperial Legion in Flotsam where they successfully repelled the attack. And you, fortunately or unfortunately, were on board one of these ships.
While the Corsairs are in no position to hold themselves back, one of their top priorities after a finished battle is to hit the water and trawl for survivors. Imperial Ships don’t hold enough lifeboats for the servants, and when a ship goes down the servants are left to their own devices - any servant attempting to board one is killed on the spot. And thus, servants have learned through the grapevine to find good places to hide and brace themselves, to grab whatever you can and abandon ship once they hit the water or, Divine forbid, the ground. And, once there, to wait. If the old gods favor you, you will be found. You will be saved.

FUNERALS
While the Empire was repelled, it was not without cost. The amount of dead significantly outweighs what might normally be seen if the Corsairs had decided to flee. There is triumph in achievements, yes, but the cost still weighs heavy. When a Corsair passes, their friends and acquaintances will all meet in the deceased person’s quarters and sort through their personal effects. It’s common for Corsairs to maintain a will of sorts - every Corsair knows that their end could come at any time and it’s good to be prepared.
Once the will is read, personal effects will be doled out. As supplies are always a concern, any useful items will be returned to the Corsair leadership. Any personal mementos not claimed by friends or comrades will be returned to the Eternal Ocean along with the body, if it can be recovered. While there is always an official funeral with a reading of names for large engagements, it is common for wakes to be held for several months following a major engagement and loss of life.

A VICTORY LIKE NONE BEFORE
While there is mourning to be had, there is also much raucous cheering. Today, the Corsairs achieved what they had believed to be impossible. They stood against an Imperial Legion and won. Tonight, the grog flows freely. The sound of celebration can be heard echoing through Flotsam. In the halls of the Vault, the noise of partying for perhaps the first time ever drowns out the sounds of the constant bombardment. And even in Elysium, muted celebrations are occurring where it is safe to do so.

INFIRMARY
There were many wounded during the battle. These people have been taken to the Vault in order to convalesce, their wounds being treated in the underground hospital and those in need of certain therapies able to make use of the spas built into the natural hot springs unearthed underground. Even still, the medical staff are pushed to their limits with the influx of people, so there is a call for any available Corsair to come assist during this trying time. With so many wounded, everyone is going to need to step up their efforts to make sure the Crimson Corsairs keep their momentum.

WILDCARD
Have an idea for your own prompt? Feel free to make any prompt that you think would fit!
OOC
Welcome to the fourth Test-Drive Meme for Viva La! All threads here may be considered canon once characters have entered the game. Threads here are eligible for use as a roleplay sample for applications, which will open on the 5th of the month at midnight.
code credit
Jesse Faden | Control | OU
The Director of the Federal Bureau of Control had found a new job as a cook assistant on an Imperial warship. It had been hard work, especially when you're picking up the local language as you go, but honestly it could have been worse. At least she hadn't been sent to the mines.
She was pretty confident that normally she could have ripped the damn ship in half with her mind, if she had to, but with the suppression band that fit snugly around her neck cut off her connection to the objects of power. She couldn't even hear Polaris like this. She had never felt so alone.
FORTUNATELY, someone else had seen fit to blow the ship in half. Jesse had never even seen them. She'd just been hiding in an out of the way corner while the battle had happened, hoping no one expected her to fight. Then there had been an explosion, and suddenly the darkness of the airship's hold had been flooded with daylight. Then there had been the confusing, suffocating darkness as the ship had hit the sea...
And then she'd popped to the surface like a cork. She clung to a chunk of wood while looking around in desperation for SOME way to get out of this. She knew what the other servants had said about the lifeboats, but just hanging here would be just as fatal, if on a slightly longer time frame.
"*HELP!*" She shouted, in English, but then struggled to call to mind the Imperial word. "HELP! IS ANYONE ELSE HERE!?"
-2: A Victory Like None Before-
Some time later, Jesse sat in the corner of a mess hall in Flotsam. She had a blanket over her shoulders and a mug of hot mulled cider in her hands. She wasn't the most social of people, even in the best of circumstances, but now that suppression band had finally been taken off, she was busy catching up with an old friend.
As her "old friend" lives in her head, from the outside it just looks like she's sitting there, mostly silent but occasionally muttering to herself in English.
-3: Wildcard-
Yet again some time later, the new arrivals with powers had been asked to demonstrate what they could do, partially as a tactical assessment, but also because months under the suppression band often to a while to recover from.
Jesse stood in front of a pile of debris from the previous battle and strained herself, trying to reach out for the connection that had started to feel like an extension of herself. It was still there, but it was tenuous and weak. It took her several second and a few false starts, but eventually a broken blank of wood shakily levitated up into the air and drifted over towards her hand, floating in mid air.
After a few seconds, she felt it coming back to her. Jesse pulled her arm back like she was going to throw a javelin, and the floating board followed it. When she threw her arm forwards, the board shot off the edge of the ship like a cannonball and splashed into the water about a hundred feet away.
"...It should be stronger than that."
-42069: ??????-
Or just freeform it! Jesse is a powerful psychic who found herself stuck in a locked down government facility with entrances to a variety of alternate dimensions. I'm soft headcanoning that she ended up in this world because she got too close to it while exploring the Oldest House.
1
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The important thing was...was this some form of attack, or a rescue attempt? There wasn't much she could do about it either way so, shivering, Jesse waved at her.
"Hello!?"
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"Bring her around, I'll keep the ice stable so you can use it as a temporary dock."
The man nods and sure enough, the small boat pulls itself around, parking right next to the ice.
"You look like you might be in a touch of trouble!" Musse says pleasantly. "Care for a ride?"
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...It's no good if you can't hear me, Polaris.
Jesse slowly clambered up onto the ice, gasping for breath, and just looked up at Musse for a minute, trying to work out how to make sure dry sarcasm would translate properly into Imperial.
"...I don't think there's much else to do around here, so sure."
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3
After he had run a system diagnostic and been through a few tight spots, he was already aware of some kind of limitation to his normal abilities. Jesse's reaction to her still impressive levitation and throw catches his attention.
"It's not just you," he tries to reassure her. "I haven't been as strong as usual either since coming to this world."
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Probably the aftereffects of that damn suppression band.
"...I'm definitely not at my best, right now."
She actually homed in on the voice. It was a kid. Or at least he looked like a kid. Jesse had learned not to take everything at face value by now.
"...How strong are you supposed to be?"
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"Breaking rocks or metal easily kind of strong," he replies, rubbing the back of his neck. He also doesn't tell everyone because it would mean dashing people's hopes finding out he had the potential but not the power to make a big difference in the war. Bending or smashing Imperial weapons would have been easy.
"How far would you normally be able to throw a piece of wood that big?" he asks. "It's still amazing how you can move something that big without even touching it!"
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Nekoyashiki Yuki / Cure Nyammy | Wonderful Pretty Cure! | OU
Nobody really saw the newest rescue come aboard the rescue ship. But as their trawl for survivors continued, there seemed to be a new addition to the rescue ship in the form of a white cat, cleaning it paws while looking out over the wreckage where rescue operations were still underway.
If you're a normal person with normal priorities, you might note the cat and move on. Or you might approach, wondering how and why a cat got on board. If so, a scene can be initiated here.
If not, there's some moments later when a sudden voice grabs your attention. A smooth, melodious female voice, saying, "There's another survivor over there, to the right. Behind where the main mast has fallen."
Turning to the sound of the voice.... the only "person" in that direction.... is that cat.
[ 2: Victory ]
Her bright blue and white dress might stand out, especially as it's an outlander garment, as might the fact that she's avoiding any of the actual celebrating herself. She's not quite used to avoiding attention, at least not like this...
[ 3: Finding a Place to Sleep ]
Did you, perchance, leave your door unlocked? A window open? Even, perhaps, a vent of some sort?
If so, you now have an uninvited house guest - a white cat with a pink heart-shaped patch of fur on the back of her head. She's obviously owned, judging by the blue ribbon and bow acting as a collar, but this unknown cat is now... sleeping? In your house? Up on a shelf, probably, or under a desk.
What do you do with this mysterious(?) housemate?
3
Nephenee doesn't hear anything as she's too absorbed in her work and her thoughts, but the light level changing gets her attention well enough. She turns, and is surprised to see a fluffy white cat dozing next to her lantern and blocking some of the light. "Oh! Well, hi there..."
She comes up to the mysterious creature, and bends over to peer closely at it. "How'd ya get in here, lil' one..."
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Nephenee is being watched through half-lidded eyes, but the cat isn't pulling away or anything like that. How does this continue?
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"Wonder if ya got a name on your ribbon...you're a real pretty thing."
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Jesse has had a weird life, but she still figures a solid 80% chance the cat will NOT answer her with anything stranger than a meow. She reaches over to scritch the kitty under the chin.
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In addition, a kitty glare, one which seems to say: hey, I'm trying to nap over here.
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A cat you can't pet is a tragedy!
It looks like this cat has a ribbon or collar though. Maybe that has a name tag on it? Let's see if we can check that without getting swatted.
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1
As he explores, he thinks he sees some heat signatures ahead near the collapsed mast. At first he heads straight for the larger, human sized sign of someone to start unburying them from the rubble. "If you can hear me, hang on! I'll have you out soon!" He's small, but he lifts the rubble at least as easily as a strong adult human would.
A glance aside is enough for his eyes to catch the bright white fur of the cat on board. Odd. Were servants allowed to have pets?
"Um. Your cat is safe too!" he shouts for good measure.
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"Good job. You're a bit young for this kind of work, but you're doing well enough."
That cat sure is... complimenting? criticizing? discussing the boy.
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"Hi. Are you one of the servants on this ship?" he asks as he starts to resume moving the rubble to find the larger person trapped under.
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1
But when the melodious voice calls out, she spins around, bringing her baton up in a gesture that's half warding off, and half on-guard to attack. "Who's there?"
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She licks a paw while watching the blond girl.
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"Are you a cat who has been given the gift of speech, or a person who was turned into a cat?"
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Cidolfus Telamon | Final Fantasy XVI | OU
-02- Funerals
-03- Ethernet
-04- Wildcard
3, voice
I've been there. Not knowing the language here, I mean. My name's Deedee, a cleric and healer, and I run a bathhouse in Elysium. Nice to meet you, Cid.
I take it you were rescued from a sinking Imperial airship?
3, voice
A sight after it sank, but I can't fault them for tardiness. They were a smidge preoccupied, but rescued, aye. You?
Re: 3, voice
Do you know where in the Corsairs you'll be going?
3, voice
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