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TDM #9

TEST DRIVE #9
The day begins as any other, you’re going about your day, living your life, when, without warning, you feel the world around you shift on its axis. You feel a great tear, welling from the depths of your soul as you are ripped from all you have known. If you’re lucky, you arrive in the wilderness of an unfamiliar world, where the language is foreign and the people are hostile. To make your escape, you must learn some language, flee, and occasionally fight, all to find your way off the floating isles you find yourself on and to the great ocean below, where rebel forces will welcome you.
If you’re unlucky, you materialize within a room full of armed guards and are quickly subdued with charged nets, stripped of your belongings, fitted with strange devices that suppress your powers and pressed into servitude. Your days are unimaginable pain and toil.
Fortunately, even in this world, there is still hope. For the denizens of this world have not given up. And it is for that dream of salvation that the Crimson Corsairs raise their flags and sail - for liberation. Perhaps you are one who has lived their entire life under the oppressive yoke of the Empire. Perhaps you have seen first hand your family and friends cut down by nobles hunting men for sport, or perhaps you have run afoul with the church and barely escaped with your life. No matter your origin, the Corsairs sail for you, for your freedom, for your life. And today, a taste of freedom will be won for all.

ARRIVAL/LIBERATION
The crackdown on the Vindess mines has been severe, but there are still some refugees who manage to escape the lockdown. As word spreads of the Corsairs and the propaganda intensifies, many Imperial citizens have reaffirmed their loyalty but some, realizing either opportunity or waking to the reality of the situation, have begun to seek out the Corsairs, hoping to find a place for themselves.

RETURN OF THE FLEET
With Flotsam returning to its normal form, its inhabitants are eager to reunite. As is typical, there is a lot of drinking, socialization and merriment. While people are wary of the return of the Imperials, the mood is festive as the fleet is once again in order. Flotsam residents should be able to enjoy any number of activities as the fleet defiantly roars, “we’re back!”

CAMOUFLAGE DESIGN
The Vault has been hard at work developing the schematics for Asphodel. One of the major requirements of the settlement is concealing livable buildings within the ruined shells of the city that once laid there. This means developing means to conceal smoke from fireplaces, the homes themselves, and even the farmland they hope to develop. The academy is firing on all cylinders coming up with all kinds of innovations to make the new subterranean and above-ground city work.

REFUGEES UNDER IMPERIAL NOSES
Due to its proximity, Elysium has been mobilized to an unusual degree in order to assist with the resettlement into Asphodel. Which means two things: finding whatever spare scraps of housing items they can take or repurpose for human use, and making sure the Imperials are far too drunk or high to get anywhere close to realizing what’s going on. Whatever your responsibility may be, there is an incredible amount of work that needs to be done, and it must be done, as is always the way of Elysium, with utmost elegance and care.

WILDCARD
Have an idea for your own prompt? Feel free to make any prompt that you think would fit!
OOC
Welcome to the ninth Test-Drive Meme for Viva La! All threads here may be considered canon once characters have entered the game. Threads here are eligible for use as a roleplay sample for applications, which will open on the 5th of March at midnight.
code credit
Duvalie the Swift | Trails of Cold Steel | AU (Villain)
So these Corsairs thought they could smuggle people in and out right under the noses of the Imperials? Hah! Unfortunately for them, the Society saw fit to send in one of their assets to help the Imperials sniff out any such insurgencies or other nefarious schemes.
And that asset? Why the most disposable - I mean, the most talented knight of the Stahlritter, Duvalie!
Which is to say, there's a young adult lady in a green dress, attempting to look like she's blending in but sticking out due to how stiff she is and the sword strapped to her side. She's looking for anything amiss here in Elysium, and definitely any signs of the Crimson Corsairs, so look out!
In fact, she might be approaching you now! "Excuse me, have you noticed anything... odd, lately? No, no, I'm nobody suspicious! I'm looking for suspicious people, though."
[ II. OBLIGATORY FIGHT SCENE ]
Duvalie eventually did get word of something amiss, and so she's bursting into a warehouse, currently being used to gather supplies, furniture, extra food, and other miscellany for the current project.
She's now clad in armor, albeit not full plate, with her sword drawn and an upset expression on her face. "Everybody down, if you'd like to keep your lives! Any resistance will be met with deadly force!"
A couple regular helpers quickly fall back, and Duvalie can't help but wonder - how did she, one of Arianrhod's knights, fall so low as to take down these civilians?
But that will be quickly set aside when she meets eyes with somebody who looks like they know how to fight.
Sword bared, she advances.
[ III. OTHER? ]
Wildcard option. Spot Duvalie whilst undercover, or else meet with her on the Imperial side.
She's a srsbsns knight who thinks she's too good for all of this, so not the most friendly or approachable. Still!
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