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TDM #10

TEST DRIVE #10
The day begins as any other, you’re going about your day, living your life, when, without warning, you feel the world around you shift on its axis. You feel a great tear, welling from the depths of your soul as you are ripped from all you have known. If you’re lucky, you arrive in the wilderness of an unfamiliar world, where the language is foreign and the people are hostile. To make your escape, you must learn some language, flee, and occasionally fight, all to find your way off the floating isles you find yourself on and to the great ocean below, where rebel forces will welcome you.
If you’re unlucky, you materialize within a room full of armed guards and are quickly subdued with charged nets, stripped of your belongings, fitted with strange devices that suppress your powers and pressed into servitude. Your days are unimaginable pain and toil.
Fortunately, even in this world, there is still hope. For the denizens of this world have not given up. And it is for that dream of salvation that the Crimson Corsairs raise their flags and sail - for liberation. Perhaps you are one who has lived their entire life under the oppressive yoke of the Empire. Perhaps you have seen first hand your family and friends cut down by nobles hunting men for sport, or perhaps you have run afoul with the church and barely escaped with your life. No matter your origin, the Corsairs sail for you, for your freedom, for your life. And today, a taste of freedom will be won for all.

ARRIVAL/LIBERATION
During the preparation of Asphodel, the Corsairs swept the area in order to clear it for habitation. During this time, they found several slavers who had been hiding out near Elysium, hoping to ply their ill-gotten “cargo” to the soldiers stationed there. With these slavers slain and their captives freed, there are many who now have a new lease on life, and, if they so desire, an opportunity to join the Corsairs in their fight.

BROKEN FLEET, BROKEN IMPERIALS
In anticipation of immediate reprisal, Flotsam has broken apart, its ships scattering to the winds in order to avoid major devastation. With a legion dispatched to the Eternal Ocean to try to attack the ships, the Corsairs are, for the most part, fleeing. However, some scouting groups have made themselves prime targets, targets that the ready Corsairs are quick to descend upon.

PREPARE FOR THE WORST
The assault and rescue on Vindess is expected to be one of the bloodier operations in Corsair history. With risks running high and so much possibility for things to go horribly wrong, the other Corsairs are preparing as much as they can. One of the most pressing concerns is medical supplies, poultices, bandages, medicines, anything they can create or salvage is being gathered for the operation. Whether you’re mixing medicines, picking herbs, or sewing more bandages, for anyone with even a modicum of medical skill it’s all hands on deck.

Airship Tuning
The Corsairs were not idle the past month, and several groups captured airships to bolster the fleet and aid in the assault. These airships need a lot of maintenance, they must be inspected, fixed where possible, and, most importantly, painted crimson so they can hoist their jolly roger when the time is right. Idle hands won’t remain idle for long, with everything that must be done to prepare. If you even look like you have free time you’ll soon be set to work. I hope you like red, becaues you’ll be seeing lots of it.

WILDCARD
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OOC
Welcome to the tenth Test-Drive Meme for Viva La! All threads here may be considered canon once characters have entered the game. Threads here are eligible for use as a roleplay sample for applications, which will open on the 5th of April at midnight.
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