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Viva La Mods ([personal profile] vivalamods) wrote in [community profile] vivalaooc2025-03-31 09:04 pm
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EVENT#08 VINDESS LIBERATION PLANNING


EVENT#08 VINDESS LIBERATION PLANNING


As the Corsairs move to prepare Asphodel and the citizens of Vindess for evacuation, word quickly spreads that, with the increase of political prisoners within the settlement, the Empire is dispatching Gaurus the Bleeder to carry out the torturing and mass executions on behalf of the state. With him entering the settlement, the Corsairs must act quickly to liberate the citizens from under the noses of the Empire.

As the newly bolstered airship fleet takes to the skies, it is now the combat team’s time to shine. With armors and troops ready, they will cover the escape while the citizens are evacuated, fighting off the Imperial forces and ensuring that lives are saved. And, perhaps, claim an Imperial’s head as well.

Mission logs will go up on the 10th. Characters may participate in up to two logs. Additional participation beyond the stated limits may increase the benefits beyond what is listed here. Assassinate Gaurus the Bleeder is locked to 4 participants maximum.

Consequences
There is the possibility of consequence, depending on the logs characters take part in and the amount of participants.
Serious Injury: A character is seriously injured and will require bed rest and intensive healing. If they choose to participate in an active and intensive log the following month, their injuries will impede them to the point that it may disrupt the log (but not necessarily make the log fail).
Minor Injury: A character is injured, but not badly. They will require some healing to recuperate but will otherwise be fine for logs in the following month.

MISSIONS

Vindess Raid: The Corsairs will raid Vindess, attacking the stationed Legion with a powerful, quick assault to break their guard and open an evacuation route.
Priority: Critical
Recommended Roles: Combatants
Description: A straightforward battle against powerful Imperial troops.
Requirements and Results:
2 Participants - both participants are seriously injured, log completed successfully
3 Participants - all participants receive minor injuries, log completed successfully
4 Participants, 3 Participants including a God, or 3 Participants and Militia Gambit used - all participants are unscathed, log completed successfully, the God will receive a curse.
This log recommends but does not require a Log Leader. If multiple players volunteer the leader will be chosen at random, with priority going to people who haven't recently lead a log

Escape Vindess: The rescue and resettlement of the Vindess civilians will take a lot of airships. The Corsairs would do well to acquire more.
Priority: Critical
Recommended Roles: Combatants
Description: Corsairs commanding and fighting from armors and airships will need to fend off Imperial pursuit.
Requirements and Results:
2 Participants - both participants are seriously injured, log completed successfully
3 Participants - all participants receive minor injuries, log completed successfully
4 Participants, 3 Participants including a God, or 3 Participants and Trap Gambit used - all participants are unscathed, log completed successfully, the God will receive a curse.
This log recommends but does not require a Log Leader. If multiple players volunteer the leader will be chosen at random, with priority going to people who haven't recently lead a log


Evacuate Citizens: The Corsairs will quickly evacuate the civilians onto prepared airships.
Priority: Critical
Recommended Roles: Negotiators
Description: Corsairs will need to direct the Vindess population onto their airship and keep them as calm and possible during the violent confrontation.
Gods allowed
Requirements and Results:
2 Participants - civilians are evacuated but a number do not make it.
3 Participants or 2 Participants including a God - civilians are evacuated successfully, most make it out

Tend Citizens: The Corsairs will need to tend to insured and frightened citizens during the escape.
Priority: Optional
Recommended Roles: Suppliers
Description: Corsairs will be stationed in the hold of the evacuation airships to keep the citizens calm and heal any injuries incurred in escape.
Gods allowed
Requirements and Results:
2 Participants - log is completed successfully, civilian casualties are minimized.
2 Participants + God - log is completed successfully and Militia Gambit is available for the Escape Vindess log.

Entrap the Imperials: The Corsairs can set up traps within the town to impede the Imperial Legion during the attack.
Priority: Optional
Recommended Roles: Infiltrators
Description: Corsairs can set traps for the Imperials under the cover of night to impede the soldiers and armors during the attack.
Requirements and Results:
2 Participants - log is completed successfully, Trap Gambit is available for the Vindess Raid log or the Assassinate Gaurus the Bleeder Log

Assassinate Gaurus the Bleeder: The Corsairs can attempt to slay Gaurus the Bleeder, one of the premiere torturers in the Imperial Legions.
Priority: Optional
Recommended Roles: Infiltrators and Combatants
Description: Corsairs can sneak in and assassinate Gaurus, but be warned, he won’t go down easily.
Requirements and Results:
2 Participants - both participants are seriously injured, Gaurus escapes
3 Participants - all participants are seriously injured, Gaurus is maimed but escapes
4 Participants - all participants are seriously injured, Gaurus is killed.
4 Participants + God or Trap Gambit - the team may either receive minor injuries or they can capture Gaurus alive. The God will receive a curse.
4 Participants + God participating and Trap Gambit - Gaurus may be captured and the team will receive minor injuries, or Gaurus is killed and the team makes it out unscathed.
This log will require a log leader, if multiple players volunteer the leader will be chosen at random, with priority going to people who haven't recently lead a log

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