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Test Drive Meme #1

TEST DRIVE #1
The day begins as any other, you’re going about your day, living your life, when, without warning, you feel the world around you shift on its axis. You feel a great tear, welling from the depths of your soul as you are ripped from all you have known. If you’re lucky, you arrive in the wilderness of an unfamiliar world, where the language is foreign and the people are hostile. To make your escape, you must learn some language, flee, and occasionally fight, all to find your way off the floating isles you find yourself on and to the great ocean below, where rebel forces will welcome you.
If you’re unlucky, you materialize within a room full of armed guards and are quickly subdued with charged nets, stripped of your belongings, fitted with strange devices that suppress your powers and pressed into servitude. Your days are unimaginable pain and toil.
Fortunately, even in this world, there is still hope. For the denizens of this world have not given up. And it is for that dream of salvation that the Crimson Corsairs raise their flags and sail - for liberation. Perhaps you are one who has lived their entire life under the oppressive yoke of the Empire. Perhaps you have seen first hand your family and friends cut down by nobles hunting men for sport, or perhaps you have run afoul with the church and barely escaped with your life. No matter your origin, the Corsairs sail for you, for your freedom, for your life. And today, a taste of freedom will be won for all.

ARRIVAL/LIBERATION
This month, the Crimson Corsairs raided a Larendt labor camp in order to obtain much-needed parts and textiles as well as liberate another batch of servants for the cause. The raid was executed under the cover of night, with one team sweeping the dormitories and gathering as many servants as they could while the other team hit factories as they could, focusing on taking important items like ship parts and clothing, loading them into prepared trams and fleeing before the guard could mobilize. The operation, thankfully, went off without a hitch, and the Corsairs were able to usher a number of servants into their waiting ships.
As dawn breaks, the raiding fleet docks at Flotsam as the city-fleet begins the long journey away from the continent before a retaliation fleet can be mobilized. The former servants are finally let above deck. The sun is beating down hard on them, its brilliance marking their first step into freedom.
Corsairs on the fleet will have a lot to do - the new arrivals will need to be sorted, clothed, and fed. Many are emaciated from the conditions in the labor camp, and the former servants will be immediately ushered to a mess hall for their first meal as free folk. Corsairs will be needed to organize the movement, prepare and serve the food, and also just sit with them and talk to them, helping them adjust and filling them in on the situation.
Former servants will have found the entire process exhausting to say the least. They were awoken in the dead of night by heavily armed people quickly moving through, shattering their chains and ushering them into ships. The entire night was spent sailing, and while the hull is dark it is crowded and difficult to sleep in. Finally, upon arrival they are ushered into a meal hall and served a humble meal - but a meal that far exceeds anything that was ever served at the servant’s table. What is known is that they are now free.

MEANWHILE IN THE WATERLOGGED ROW…
With another successful mission under their belt and their duties more or less complete, the triumphant Corsairs observe a time-honored tradition: heading to the Waterlogged Row and getting absolutely shitfaced on awful grog.
The mood is jubilant and self-congratulatory, with drinking songs ringing out across Flotsam. In consideration to other residents, the Row is currently moored a good distance from the residential areas to keep the celebrations from disturbing what little peace there is in the chaotic town that is Flotsam. But for those who participated in the mission, tonight is about celebration. Singing, storytelling, socializing, this is the glue that holds the operations team together. And as the Crimson Corsairs do not officially recognize a drinking age, everyone is welcome! Even if they probably shouldn’t be!
New arrivals are, of course, not at all restricted so those who finish their meal and go exploring will quickly find the Row, as well as many Corsairs eager to buy them a pint to toast their newfound freedom.

MAKING THE GOOD STUFF
Elysium often serves as the crux of Corsair operations, and the next operation is no different. While the operations team is carousing and toasting their success, the planning team is hard at work preparing for the next mission.
The order of the day is gathering, which has brought the team to the forests outside of Elysium. In the coming month, Elysium will host a lavish party for the guards of a certain continent, and it is the duty of the gatherers to ensure that any drink served is “enhanced”, with such potency that they won’t be in any position to do their duty when the raiders strike.
Any herbology specialists will be absolutely vital for this operation. While the Corsairs have some documents and know, generally, what they’re looking for, there are a wide variety of things that grow within the forest, many of which can be quite dangerous.
Those new to gathering will really need to watch their step. Elysium is rich in hallucinogens, and a whiff of the wrong flower or mushroom could leave them contemplating their navel for the next hour. Tasting is out of the question, but what they don’t know can’t hurt them right? After all, the Elysium workers spend a lot of time eradicating poisoned growths to keep wandering nobles safe so anything they find can’t be THAT bad. Right?
And of course, for experienced foragers, they will find an entirely new duty thrust upon them - keeping the newbies in line. Really, how can they expect anything productive to be done when they send a bunch of green recruits into a forest full of hallucinogens?

EDUCATION AS THE BOMBS FALL
New Corsairs almost always find themselves in the Vault. Nestled in the earth and subject to the constant pounding of munitions overhead, the Vault is the repository of knowledge for the Crimson Corsairs and the place where new inductees are educated. Language instruction, education on the world and its people, writing, reading, arithmetic, just about any kind of learning can be done in the Vault’s halls.
Notable about the Vault’s education is how deeply tied it is to the Crimson Corsair’s broader philosophy - everyone’s unique talents and insight have value. As such, Corsairs are often called to the Vault to share their specialized expertise. While many Corsairs do choose to become full-time teachers, any Corsair can come and teach a class.
For the new Corsairs, now is a time to learn and train, acclimate themselves to their situation and figure out where they want to go from here. For established Corsairs, this is an opportunity to meet the new recruits and help train them so they can help with the cause. Those who might be students today will be comrades standing at your side tomorrow, so teach them well.

DANGER AT SEA
As the most mobile of the Corsair’s settlements and the only obvious Imperial target, Flotsam is well equipped to deal with any number of dangers. One such danger is the enormous sea monsters who dwell within the Eternal Ocean. While many are not too keen to tangle with such a large fleet, occasionally a monster will become angry or territorial enough to try to attack the fleet.
And it is for that reason that the Corsairs now find themselves battling a massive sea serpent that has stretched itself across the western edge of the fleet. New Corsairs aren’t expected to assist in this battle, but as the sinking of Flotsam would be VERY BAD for those who are currently trying to live on it, many will jump in anyway, especially as they should have been issued weapons. As to established Corsairs, well, you know the drill by now. Monster bad, try to sink ship, let’s convince it that there are easier marks than the pride of the Corsair fleet.
Some Corsairs will need to man the cannons to blow it away, but many will get up close and personal, jumping into melee range to drive it away from the ships and mitigate as much damage as they can. Others still will provide support from the back with magic or ranged weaponry, and still others will need to weave their way in between the battle to carry out wounded Corsairs for medical attention. Whatever your specialty, your city needs you. Best get to work.

WILDCARD
Have an idea for your own prompt? Feel free to make any prompt that you think would fit!
OOC
Welcome to the first Test-Drive Meme for Viva La! All threads here may be considered canon once characters have entered the game. Threads here are eligible for use as a roleplay sample for applications, which will open on the 15th of June at midnight.
Donnie | Rise of the TMNT | AU
Donnie knows better than to join in on the heavy imbibing. He'd made the mistake of trying a drink once and it had not agreed with him in the least. He's been here long enough that he knows how it all goes, and while he's not particularly one for this sort of celebrating, or at least being in the middle of it, the turtle beastkin is fine with hanging about at its fringes or just outside of where the drunken revelry occurs.
Come bother him if you dare! He likes listening to the singing and the stories, the scattered bits of conversation, but he shies away from people when they get chummy, and he's learned that they get especially so when they're a few mugs of grog in. Togetherness, bleecch. That on top of grog-breath? Double blech!
The Good Stuff
This might not seem like a mission one would find the young engineer but when there are plants involved, Donnie is sure to take an interest. He's however a mixed bag of emotions as they set out, though he keeps most of it buried deep, surfacing only in the anxious tap of his feet or his fingers. He's always like this when they venture out to Innistis. It's a place he'd called home once.
The forests of Elysium are somewhat familiar territory for him. He remembers simpler days when he'd roam about exploring, collecting new and interesting plants to study. It's always been a hobby of his, outside of tinkering with machinery. He comes well-prepared too, especially given the specifics of the sorts of plants they're seeking. Maybe if you ask nicely, he might have a spare filtration mask for you.
"Ask before you touch anything," he'll warn whoever ends up stuck with him. Maybe he'll be a little more lenient if he thinks you're competent enough to know your way around the deceptive flora of the area. If not, don't be surprised if you find your way abruptly barred by the sudden flick and extension of his collapsible staff. He's not above smacking someone with it either so don't tempt him.
Edumacation
School may not be for everyone, but here's one teenager who absolutely loves it. In his opinion, it's by far the best thing about joining the Corsairs, and Donnie attends all his lessons with equal eagerness. He excels at arithmetic, and it's probably no surprise that he's picked up anything math and number-related faster than other subjects.
Reading and writing is what he works hardest to master. With free access to so many books and no one prepared to punish him for poking his nose where it doesn't belong, the only thing that frustrates him is that there are so many things to learn. Speaking a language is one thing, but understanding shapes made into those words and the sounds that go with them, how they change- there are so many little things! And that isn't even covering sentence structure and tenses! It also doesn't help that everything he'd like to read is very science-oriented.
One might come across him as he's picking his way through writing exercises or frowning over a history book, but he might welcome a distraction.
((OOC: Will match tag format/prefs!))
waterlogged
They aren't particularly friendly, though. As soon as Donnie gets too close (which isn't really that close), a glowing eye will turn on him.
"What is it." Their words are as stiff as their posture; clearly not someone used to conversation.
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This newcomer is quite the curiosity indeed, easily catching the turtle's eye- and gaining one in return, it seems. He stiffens briefly, only mildly startled, eyes widening as he takes this as an opportunity to stare a little more. Thought he was(n't) close before? Well, he's about to drift a little closer, though still cautious.
"What are you?" he marvels, not so much a demand as an open-ended observation.
Good Stuff
But when Donnie speaks up Rezo responds easily enough. "There is no need for concern. I have experience with handling wild plants."
He tilts his head up, enjoying the air for a moment before adding, "And I packed gloves."
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That the man admits he's experienced with wild plants earns a tiny point in his favor, the gloves, a begrudging second. "Yeah, well some of the plants around here don't wait to be touched before doing their damage," he points out, his voice only slightly muffled behind the breathing mask he's secured over the lower half of his face.
"My big brother got a small whiff of one flower once and couldn't tell top from bottom for hours." The faintest chuckle escapes him at the memory; it wasn't funny at the time given he had to mostly drag his brother home and he was a full head taller and twice as broad in girth.
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"Thank you. I'll be careful," Rezo promises. It's going to be a bit inconvenient to not be able to use his nose, but it'll be more inconvenient if he gets absolutely zonked when he's supposed to be working. Maybe he should tie a cloth over his face.
"Is your brother another one of the Corsairs?"
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As it is, he has no idea how to deal with Rezo. The man hasn't made himself a problem and despite the carefree attitude has been rather vigilant. And at least he seems sincere in taking Donnie's advice, which scores more than a few points in itself. After a few steps more, the turtle youth digs around one of his belt pouches before producing another filtration mask, holding it out to the priest.
"...no," he says, the pause of his hesitation palpable, but it's all Donnie offers, putting a lid on any pesky feelings that might have threatened to seep out as he pushes forward.
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Rezo can recognize a subject that's off-limits when it's presented to him, and silently agrees to consider the matter closed. Fortunately, Donnie's gone and literally handed him a different potential conversation topic, so maybe the trip won't descend into awkward silence just yet.
"This is a mask? What an interesting design."
He feels out the shape of it, taking particular interest in the filters. They didn't have such masks in his world, relying on either simple cloth barricades or air shamanism to deal with airborne toxins.
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using {curly braces} to indicate {non-Imperial word}
*salutes!*
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Edumacation
The pirate sits at the table with a book of astronomy, and a book of navigational star chart with some scratch paper. His good eye flicks over to the... well, he's not entirely sure, but probably not an alien as he knows it. "Not having an easy time of it either?"
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He supposes he should work with lighter texts, but truthfully there aren't many (that have caught his interest), and he figures the best way to get ahead is to jump right into the deep end of things. Unfortunately all he seems to steadily reap is a headache for his efforts. With a grumble, Donnie pushes himself up from the book, reluctantly shoving it away like a meal he doesn't want to finish.
"What're you reading?" he asks, glancing over at the shaggy-haired man. Maybe it was more interesting than history.
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"An astronomy book... probably too much for what I can read in this language," the hazel eye closed. "I wanted to see if knowledge of the sea of stars is..." Harlock pauses, what was that word? No, not advanced - that gives the wrong impression. "similar to where I am from."
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"It's amazing. I wonder if it's even possible to map out any of them- there's so many! I used to think we'd get a good view from the beach on unclouded nights, but whenever I'm on a ship I try to find the highest place I can get."
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"But yes... beaches, and still lakes are good places to look at them." He agreed, a faint tension melting from his shoulders.
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if there's errors, I'm blaming it on language barrier.
XD
Re: XD
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Edumacation
"You look like you're getting a little frustrated. Maybe it's time for a small break?" She offers with a reassuring smile.
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"...it that obvious?" he grumbles, hunching up his shoulders like he could tuck his head into his shell, unfortunately a trick only his little brother's capable of. He looks down at the book again with a pout.
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"Try not to feel discouraged. You'll get there."
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"Everything," Donnie finally admits, after taking a moment, trying and failing to nail down something specific. It's all the same in the end, he figures, one thing is connected to another and nothing makes sense when they're all hinged on each other. It's like machinery in that way.
"I know a lot of this is technical terms, so I thought I'd be able to understand or pick it out easier...but it's hard enough just making out the words."
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Edumacation
And so he comes across Donnie, and as chance would have it, he's looking for people to help him practice his grasp of the language. He's certainly no stranger to beastkin, with them being pretty common in his own world -- though the only turtle he's ever been able to talk to had been a non-humanoid sea turtle.
"Hello." Gohan takes a seat across the table. "What are you working on?"
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"History, although admittedly not very well. I think I've been trying to read the same paragraph several times already."
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"So it's not a part of history that's very interesting, huh? I guess that happens sometimes. I wish I could help."
He figures maybe he could try to read it, but he doesn't know how good he'd be at it.
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He scowls at the book, finally flipping it closed. "But I think at this point I'm just going to give myself a headache," he grumbles, rubbing at his eyes. Maybe he'll try again later.
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Waterlogged
But when Donnie wonders outside of the tavern, Link's found another place to play a being a wallflower. Namely, on top of the tavern. He sits crouched down on the roof, watching people drunkly stumble down the street.
When Donnie looks in his direction, he gives him a little wave.
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Blinking, Donnie waves back from his own perch, which at the moment isn't any roof, but a sizable stack of crates not far from the tavern itself. After a moment, he decides to hop across to join the other up on the roof. At least up here wasn't in any threat of being too close to tipsy revelers who might accidentally knock something over.
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And then, he just...sits. Keeps looking out from his perch. He gave Donnie a friendly wave, but Link doesn't seem to particularly feel the need to say anything.
Although, there's some juicy action happening down below. Two very, very drunk Corsairs are yelling at each other, with increasing volume, about who liberated more textiles than the other. Link leans forward, clearly keen to watch the unfolding drama.
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As the sounds pick up below, the turtle's nose wrinkles as he looks back down again. "Oh, here we go," he mutters, glad he'd moved.
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