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Test Drive Meme #1

TEST DRIVE #1
The day begins as any other, you’re going about your day, living your life, when, without warning, you feel the world around you shift on its axis. You feel a great tear, welling from the depths of your soul as you are ripped from all you have known. If you’re lucky, you arrive in the wilderness of an unfamiliar world, where the language is foreign and the people are hostile. To make your escape, you must learn some language, flee, and occasionally fight, all to find your way off the floating isles you find yourself on and to the great ocean below, where rebel forces will welcome you.
If you’re unlucky, you materialize within a room full of armed guards and are quickly subdued with charged nets, stripped of your belongings, fitted with strange devices that suppress your powers and pressed into servitude. Your days are unimaginable pain and toil.
Fortunately, even in this world, there is still hope. For the denizens of this world have not given up. And it is for that dream of salvation that the Crimson Corsairs raise their flags and sail - for liberation. Perhaps you are one who has lived their entire life under the oppressive yoke of the Empire. Perhaps you have seen first hand your family and friends cut down by nobles hunting men for sport, or perhaps you have run afoul with the church and barely escaped with your life. No matter your origin, the Corsairs sail for you, for your freedom, for your life. And today, a taste of freedom will be won for all.

ARRIVAL/LIBERATION
This month, the Crimson Corsairs raided a Larendt labor camp in order to obtain much-needed parts and textiles as well as liberate another batch of servants for the cause. The raid was executed under the cover of night, with one team sweeping the dormitories and gathering as many servants as they could while the other team hit factories as they could, focusing on taking important items like ship parts and clothing, loading them into prepared trams and fleeing before the guard could mobilize. The operation, thankfully, went off without a hitch, and the Corsairs were able to usher a number of servants into their waiting ships.
As dawn breaks, the raiding fleet docks at Flotsam as the city-fleet begins the long journey away from the continent before a retaliation fleet can be mobilized. The former servants are finally let above deck. The sun is beating down hard on them, its brilliance marking their first step into freedom.
Corsairs on the fleet will have a lot to do - the new arrivals will need to be sorted, clothed, and fed. Many are emaciated from the conditions in the labor camp, and the former servants will be immediately ushered to a mess hall for their first meal as free folk. Corsairs will be needed to organize the movement, prepare and serve the food, and also just sit with them and talk to them, helping them adjust and filling them in on the situation.
Former servants will have found the entire process exhausting to say the least. They were awoken in the dead of night by heavily armed people quickly moving through, shattering their chains and ushering them into ships. The entire night was spent sailing, and while the hull is dark it is crowded and difficult to sleep in. Finally, upon arrival they are ushered into a meal hall and served a humble meal - but a meal that far exceeds anything that was ever served at the servant’s table. What is known is that they are now free.

MEANWHILE IN THE WATERLOGGED ROW…
With another successful mission under their belt and their duties more or less complete, the triumphant Corsairs observe a time-honored tradition: heading to the Waterlogged Row and getting absolutely shitfaced on awful grog.
The mood is jubilant and self-congratulatory, with drinking songs ringing out across Flotsam. In consideration to other residents, the Row is currently moored a good distance from the residential areas to keep the celebrations from disturbing what little peace there is in the chaotic town that is Flotsam. But for those who participated in the mission, tonight is about celebration. Singing, storytelling, socializing, this is the glue that holds the operations team together. And as the Crimson Corsairs do not officially recognize a drinking age, everyone is welcome! Even if they probably shouldn’t be!
New arrivals are, of course, not at all restricted so those who finish their meal and go exploring will quickly find the Row, as well as many Corsairs eager to buy them a pint to toast their newfound freedom.

MAKING THE GOOD STUFF
Elysium often serves as the crux of Corsair operations, and the next operation is no different. While the operations team is carousing and toasting their success, the planning team is hard at work preparing for the next mission.
The order of the day is gathering, which has brought the team to the forests outside of Elysium. In the coming month, Elysium will host a lavish party for the guards of a certain continent, and it is the duty of the gatherers to ensure that any drink served is “enhanced”, with such potency that they won’t be in any position to do their duty when the raiders strike.
Any herbology specialists will be absolutely vital for this operation. While the Corsairs have some documents and know, generally, what they’re looking for, there are a wide variety of things that grow within the forest, many of which can be quite dangerous.
Those new to gathering will really need to watch their step. Elysium is rich in hallucinogens, and a whiff of the wrong flower or mushroom could leave them contemplating their navel for the next hour. Tasting is out of the question, but what they don’t know can’t hurt them right? After all, the Elysium workers spend a lot of time eradicating poisoned growths to keep wandering nobles safe so anything they find can’t be THAT bad. Right?
And of course, for experienced foragers, they will find an entirely new duty thrust upon them - keeping the newbies in line. Really, how can they expect anything productive to be done when they send a bunch of green recruits into a forest full of hallucinogens?

EDUCATION AS THE BOMBS FALL
New Corsairs almost always find themselves in the Vault. Nestled in the earth and subject to the constant pounding of munitions overhead, the Vault is the repository of knowledge for the Crimson Corsairs and the place where new inductees are educated. Language instruction, education on the world and its people, writing, reading, arithmetic, just about any kind of learning can be done in the Vault’s halls.
Notable about the Vault’s education is how deeply tied it is to the Crimson Corsair’s broader philosophy - everyone’s unique talents and insight have value. As such, Corsairs are often called to the Vault to share their specialized expertise. While many Corsairs do choose to become full-time teachers, any Corsair can come and teach a class.
For the new Corsairs, now is a time to learn and train, acclimate themselves to their situation and figure out where they want to go from here. For established Corsairs, this is an opportunity to meet the new recruits and help train them so they can help with the cause. Those who might be students today will be comrades standing at your side tomorrow, so teach them well.

DANGER AT SEA
As the most mobile of the Corsair’s settlements and the only obvious Imperial target, Flotsam is well equipped to deal with any number of dangers. One such danger is the enormous sea monsters who dwell within the Eternal Ocean. While many are not too keen to tangle with such a large fleet, occasionally a monster will become angry or territorial enough to try to attack the fleet.
And it is for that reason that the Corsairs now find themselves battling a massive sea serpent that has stretched itself across the western edge of the fleet. New Corsairs aren’t expected to assist in this battle, but as the sinking of Flotsam would be VERY BAD for those who are currently trying to live on it, many will jump in anyway, especially as they should have been issued weapons. As to established Corsairs, well, you know the drill by now. Monster bad, try to sink ship, let’s convince it that there are easier marks than the pride of the Corsair fleet.
Some Corsairs will need to man the cannons to blow it away, but many will get up close and personal, jumping into melee range to drive it away from the ships and mitigate as much damage as they can. Others still will provide support from the back with magic or ranged weaponry, and still others will need to weave their way in between the battle to carry out wounded Corsairs for medical attention. Whatever your specialty, your city needs you. Best get to work.

WILDCARD
Have an idea for your own prompt? Feel free to make any prompt that you think would fit!
OOC
Welcome to the first Test-Drive Meme for Viva La! All threads here may be considered canon once characters have entered the game. Threads here are eligible for use as a roleplay sample for applications, which will open on the 15th of June at midnight.
Noctis Lucis Caelum | Final Fantasy XV | OU (for now, may change to AU with app!)
[[ooc: I wrote in prose by default, but I will also match brackets if you prefer!]]
danger at sea
One such person had rushed ahead while Id was hunting for a suitable weapon. He'd found it, clomping out after the others only to see someone with dark hair get knocked into the water. Trapping a curse behind gritted teeth, Id barrels across the lurching deck, vaulting over stray tentacles along the way.
Falling in the water is no better than falling into the open skies. Worse even, for the loss of visibility, and when Id reaches the edge of the deck he's almost reluctant to tear his eyes away from the man, lest he vanish beneath the waves. "Hold on!" He calls, hastily glancing around for something he can use.
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Noctis hears the other man tell him to hold on and nods his awknoledgement, but he can't exactly stay still as the sea monster continues to chop at the waves with its tentacles. Noctis does his best to avoid, and ends up with a mouth full of sea water; coughing and sputtering when he tries to yell back to the guy.
"Throw me a weapon!"
He had one, but it went flying when he did. Noctis could try to summon one from the Armiger, but last time he tried, nothing happened and then he got a hell of a shock. Then again, he was, immediately slapped with some kind of bracelet the moment found himself in this strange new world and the Empire captured him. However, said bracelets are no more thanks to the Crimson Corsairs, but is now really the time to experiment?
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Luckily for them both, nearby crates the monster's limbs had crushed provide what they need...after a fashion. Id's not too sure the other man will agree, but he doesn't have time to waste, tying what will have to pass for a weapon to one end of the rope before casting it out toward him. "Here!"
It's easier to get the rope anywhere near him with something tied to it, and it keeps the weapon from sinking immediately. Maybe later, Noctis will appreciate the irony that someone is fishing for him this day. "Tell me when you've got a hold of it — I'll pull you in!"
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After untying the length of wood, he loops the rope around his waist giving the guy who fetched them a thumbs up before deciding now is an okay time to follow through with that experiment. After all, the other man can just pull him in if it doesn't work, right?
And if Noctis is one thing, it's reckless. So it may come as a surprise to his would-be rescuer when Noctis chucks the piece of wood right back, and in a the next instant, there's a blur of blue iridescent light and Noctis comes tumbling onto the deck after it.
"Thanks man! I owe you one!" He says, rolling to his feet with the impromptu weapon in hand.
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It's after this delay that he lets the end of the rope drop, no longer having a use for it. "No problem," he replies, having recovered from the shock of this particular ability. Id's seen people evade attacks that should have struck them, sure, but disappearing and reappearing over that distance? Must be some form of magic.
Now that the immediate threat of losing the guy to the sea is behind them, Id spares a moment to give him a quick, down-up glance. He looks fine, aside being drenched, but it's still prudent to ask, "Any injuries?"
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CW: eye injury
CW: blood
2
Her tone is more gentle sounding, and she has no drink with her. She's just kinda leaning against a post.
"... Glad to see more people with the Corsairs, though."
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"Hold it." He continues crossing his arms, "I haven't decided if I'm with them or not yet. Yeah I'm grateful for the rescue, but I kinda got some important stuff to take care of back home. Getting back is priority number one."
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"That's kinda the underlying issue, though. The Empire, who have the way to call us, might be the only ones who can get us back. But to manage that, we have to force them to. Which I don't think I can do alone, at the least. Thus, the organization."
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He drops his arms after a time, instead resting his elbows on the railing.
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... Abilities. Interesting word choice. And Noctis' senses may ping off her - not exactly like a Daemon, but that there's any similarities may concern.
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Liberation B.
"Pretty," he says, giving a hum of appreciation. And then he eyes the other man's plate. Link's is already empty, but now there's more food right there, not being eaten at all. If he doesn't want it, maybe he'll be willing to share...?
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"Just a family heirloom." He explains shortly, hoping that would be enough to sate any questions.
Yeah, a family heirloom that people died and made 'necessary sacrifices,' to ensure that it made it into the, now 114th King of Lucis' hands, Noctis thinks bitterly to himself. And yet he still can't bring himself to put it on.
Deep blue eyes then catch the other man's gaze's trajectory, and Noctis pushes his plate to him.
"Have at it." He waves a hand over the vegetables, "I'm not a fan."
Of carrots, or any veggies for that matter. Much to his retainer's dismay.
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And then reaches over for the vegetables, because now that he's been given permission Link isn't going to wait for Noctis to change his mind. And within an astonishingly short time, the vegetables are gone as Link practically stuffs them into his face. And then Link sighs, clearly content with the leftover meal.
Really, he doesn't see why anyone wouldn't want to eat vegetables. They're good!
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"Man, I've never seen someone go to town like that! Much less on carrots!" He comments between bouts of laughter. "I'll be sure to save you anything else I don't want. At least I know it won't go to waste."
Just don't tell Iggy!
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In fact, from the way Link is looking at Noctis, it's clear that the concept of 'food you don't want' is one that is completely alien to him. Not that Link will object to being given extra food, of course. But you might as well tell him that you're not a fan of, say, breathing.
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Ironically, I also play Zelda haha!
Zelda! You play all the royals, I see XD
I do! Lol I also play Jill Warrick from FFXVI lol. BTW are you FFXV familiar?
I haven't played any FF games, actually - though I have threaded with a Gladio before!
Excellent! I would have liked to see how they got on!
They got along well! They had a lot in common haha
Lol sorry, he's a little tsundere!
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Lol you're right! They are similar!
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Danger at Sea
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"Are you all right?" she asks once he's above water again.
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Blinking, he looks a little like a drowned cat, and he slicks his wet bangs away from his eyes with one hand.
"Yeah. Thanks to you. I owe you one!"
His gaze trails down to her sword arm and he tilts his head curiously, but doesn't say anything. The way she just summoned her weapon is similar to his own power, the Power of Kings, but how?
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As she says this she rights herself to face the monster, extending her right hand to draw a second sword, which seems to form from light itself and coalesce into hardened steel in her hand.
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Making the good stuff
Sirius laid down in a group of flowers with a sigh. He felt lighter than he had in days and he could feel the walls he had carefully built up since his arrival breaking. The iron suppression band around his wrist peeked out from his long sleeve as he hid the tears welling up in his eyes with his arm as something between a sob and chuckle slipped past his defenses.
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"Hey man, you uh, you okay?"
the snail returns! sorry I'm late
"Okay? Hmm, probably not but I still feel better than I have in ages."
He wished he could share this odd and somehow hilarious feeling with his friends. Too bad they weren't here. He suddenly felt incredibly lonely and he peeked out from his arm.
"Why don't you join me?"
Now I'm sorry! Lol Work kicked my ass! Also lol, they're gonna get high together, aren't they?
"You want me to just... lay in the middle of these plants with you?"
Noctis is usually all for nap time, but something seems off. At length he shrugs again and plops down on his rear next to the guy, then stretches out and leans back on his elbows.
"Sure, why not." A beat and an idea occurs to him, a glass bottle of what could honestly be soda appears in his hand- and in fact, that's exactly what it is, until Noctis uses his own powers to give it the restorative property.
"But if you feel sick or anything..." he hands the bottle over while fishing another from the Armiger for himself, just in case, "Drink that. It'll heal up anything that might be messing with you, like an all-purpose antidote."