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vivalaooc2025-01-31 08:44 pm
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TDM #8

TEST DRIVE #8
The day begins as any other, you’re going about your day, living your life, when, without warning, you feel the world around you shift on its axis. You feel a great tear, welling from the depths of your soul as you are ripped from all you have known. If you’re lucky, you arrive in the wilderness of an unfamiliar world, where the language is foreign and the people are hostile. To make your escape, you must learn some language, flee, and occasionally fight, all to find your way off the floating isles you find yourself on and to the great ocean below, where rebel forces will welcome you.
If you’re unlucky, you materialize within a room full of armed guards and are quickly subdued with charged nets, stripped of your belongings, fitted with strange devices that suppress your powers and pressed into servitude. Your days are unimaginable pain and toil.
Fortunately, even in this world, there is still hope. For the denizens of this world have not given up. And it is for that dream of salvation that the Crimson Corsairs raise their flags and sail - for liberation. Perhaps you are one who has lived their entire life under the oppressive yoke of the Empire. Perhaps you have seen first hand your family and friends cut down by nobles hunting men for sport, or perhaps you have run afoul with the church and barely escaped with your life. No matter your origin, the Corsairs sail for you, for your freedom, for your life. And today, a taste of freedom will be won for all.

ARRIVAL/LIBERATION
The attacks on Bluvink and Vindess were wildly successful, but it also created the largest risk to Imperial citizens ever. Due to the heavy dealing with certain elements of the imperial citizenry, there has been a heightened risk at the Empire cracking down on them. In an effort to protect them, the Corsairs have welcomed a large number of refugees from Imperial settlements for the first time. While some servants were also liberated in the operation, a great deal of the Corsair’s airship resources were devoted to evacuation.
As such, the Vault is filled to the brim with people being processed and temporarily housed. Whole families have been displaced, and it’s hard to determine who might be willing to sell out the Corsairs for a chance to return when offered. Please be patient, like as not, you’ll be here for a while.

UNDERGROUND OVERCROWDING
In addition to the refugees, many of Flotsam’s regulars are currently residing in the Vault. While the settlement is quite large, even its capacity is starting to become overloaded. And with the clashing personalities of typical Vault and Flotsam residents, to say nothing of all of the Imperial refugees who have been ripped from their former lives and are now residing in an unfamiliar and, for Isle-dwellers disconcerting new home, tensions are running high. It’s pretty common for brawls to break out, although if you’re taking part or attempting to keep the peace is another story entirely.

CRITICAL REPAIRS
The fighting in the Isles Above was intense, and the airships did not escape unscathed. The ships have been brought into the Vault for intensive inspection and repairs, and those who are on duty are working day and night to get them fixed up in time for the next major operation. Whether you’re a craftsperson, hunter, gatherer, or salvager, chances are high that you’ve been tapped to procure or create material for these repairs, and you haven’t really had much time to rest.
It’s all right though, the foremen kindly left free pizza in the mess hall. That makes it fine, right?

WHEN YOU’RE LAND-BOUND, BETTER DRINK
Many of the Flotsam residents are going more than a little stir-crazy hiding out in the Vault. In what is certainly an extremely cunning plan without any potential downsides, the Vault has mobilized all of the Waterlogged Row’s purveyors of grog and set them up centrally within the Vault. And thus, the Flotsam citizens are able to engage in their favorite past-time. Getting extremely drunk. In enclosed quarters. In a city full of scholars that’s under constant bombardment.
Surely nothing will go wrong.

WILDCARD
Have an idea for your own prompt? Feel free to make any prompt that you think would fit!
OOC
Welcome to the eighth Test-Drive Meme for Viva La! All threads here may be considered canon once characters have entered the game. Threads here are eligible for use as a roleplay sample for applications, which will open on the 5th of February at midnight.
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Although the grin falters slightly at the last sentence, he bounces back, brightening up as Tau encourages his determination. "Got it. My hands'll be full with other stuff, anyway." Eager as he is to get moving, he takes a moment to pause, actually taking the tip in before glancing down at Tau.
"Hey, Tau? Thanks."
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"I'm sure we all will." He nods, raising a hand to wave as he figures the big guy is going to head on his way. The thanks is unexpected, maybe, given Tau's expression. He blinks, but then offers Raph a gentler smile at that, nodding.
"Stay out of trouble. See you around, Raph."